Star Wars: The Old Republic isn't the next step in online role-playing games. Instead, it's a highly entertaining refinement of what has come before it.
this is one of the best polarbit game that a s60v5 phone can have enjoy this game its an accleratometer game so a little tricky in bigining but will get use throug soon.
DjVu reader for phones based on SymbianOS 9.4 What's new: ● Support S60 devices with touch screen; ● Support eBooks in Djvu format; ● Color images iun text; ● Screen rotation (sensor control); ● Pages browsing by pressing on volume control button What's new: ● Support eBooks in PDF format
Change-log-* Compiled versions with support for French, Italian, German, Spanish
M1, the all new launcher from MMMOOO, running with Android UI shell on Symbian phones. It's the first & best Android UI shell in Symbian apps. Features: * Fullly emulates Android UI * Quick launcher to S60 Nokia Samsung apps * Weather Widget * Call & SMS notifier (for S60 5th only) * Add, Rearrange & Delete every icons on the home screen for S60 5th models; Add & Delete every icons on the home screen for S60 3rd models * Support touch screen * Key lock * Registration module inside: Ensure M1 owner enjoy dedicated MMMOOO Premium Service with distinguish & guarantee. Changelog: V1.1 - Added SMS notifier and world wide weather inside. INSTALLATION METHODS: TRICK 1: - First download and install SIGNED RETAIL version 1.00. - After install, open the application once and close it. - Then install v1.1 ovewriting v1.0 - Done. Enjoy the full retail version v1.1 TRICK 2: (Without Overwriting) - Sign and Install v1.1 from below - Run x-plore - Then Run M1 application from Application folder, select trial and then exit from M1. - Finally open x-plore and go to C: Private/AF101004/EB62125B59B4D4502A In this folder, there will be only one file, change its attributes to read only. [i.e file 4CD11BFC07C2B3FDA63D7 set asread only] - Done. Enjoy unlimited trial
Using new version of DOSBox you can allocate up to 12MB RAM for Windows 3.1 on Nokia 95-1 or similar phones. Also you can disable standard Windows Shell (Program manager) and use only Calmira II.
1. Do all steps from instruction. 2. Edit 'e:\Data\dosbox.conf' file and change memsize=8 or more. 3. Edit 'e:\Data\dosbox.conf' file ane change end line to:
c:\windows\win.com /s
4. Edit 'e:\Data\Windows\system.ini' file to include:
I. DOSBox v0.72 for Symbian by kolijoco (release 20090305)
1. Uninstall previous DOSBox versions. 2. Unpack 'DOSBox_s60.rar' archiwe to your Memory Card 3. Install ALL aplication from 'Install' directory. 4a. Install 'dosbox.sisx' on Nokia N95-2, N82 or similar (with 128 MB RAM). 4b. Install 'dosbox_slim.sisx' on Nokia N95-1 or similar (less RAM mamory).
II. Windows 3.1 for Symbian (included Norton Commander 5)
1. Unpack 'Win31en.rar' archive to your Memory Card. 2. Run installed DOSBox.
III. changes from release 1.0:
- Added MCGA (320x200) Driver - Added Win32s v1.30c with OLE
IV. Suggestions
1. To change DOSBox allocated 2MB RAM edit line 'memsize=2' in file 'e:\Data\dosbox.conf'. 2. If your mobile phone have enough RAM memory you can install Sound Blaster 16 driver: Control Panel -> Drivers -> Add -> Creative Lab Sound Blaster 1.5 -> Restart
V. Using T9 Keypad
Receive Call (Green) - Switching Mode End Call (Red) - Exit from DOSBox Pen Key - Shift Delete (C) - Backspace Thumb Pad - Arrow Keys, Enter Right Key - Escape Left Key - Space
Mode 1:
First line keys = a d g j m p t w space First line keys + Pen =: A D G J M P T W space Second line keys + * = b e h k n q u x . Second line keys + * = Pen + * B E H K N Q U X Third line keys + # = c f i l o r v y \ Third line keys + Pen + # = C F I L O R V Y | Fourth line keys + 1 = s z Fourth line keys + Pen + 1 = S Z
Thumb Pad - Moving mouse * = Right mouse button # = Left mouse button
DosBox S60 port by kolijoco - MS DOS EMULATOR-(Update :04.05.09) Full & Slim version
hi all,
i've finally gotten my s60 (wincw emu for now) build to run - which has been done before -, and also to run a dos game (magic candle) - which i'm not so sure has been done.
anyway, if all goes well, there will be some updates and hopefully a sisx release soon...
here's a shot :-)
cheers!
ok, lets try this. here's something adventurous people might like to test drive. not sure about system requirement, i would guess you need at least a 3rd edition s60 device, and having a minimum 320x240 (either orientation) display is probably a good start. the release includes: -my gcce release build, -the s60 sdl binary release, -nokia's openc redists (the redistribution license document is included, if you don't agree to the terms within, don't use them! from my limited understanding this should be ok, if not, let me know and i'll kill the post). -example dosbox.conf and mapper.txt -"detailed" :-) instructions in README.TXT DO READ THE README.TXT !!!
i've also built a slim version... those with memory issues should give this a try... see the readme.txt for the specifics. dependencies not included, download them for the first release (post on one of the previous pages).
Release Notes :
i built this release using the 3rd edition sdk, even though i tested the new touch-ui specific functions on the 5th edition sdk emulator build. i really don't know if these 3rd ed builds will work on a 5th ed device like the 5th emu builds did. i can (and will if necessary) release a 5th edition phone release build (though i wont be able tot test that build, for lack of hardware). so, 5800 owners, "feed-me-back", please!
DO I NEED THIS? ===============
if you are using a 5th ed touch-ui device (like the 5800), or have a higher than qvga resolution, then ABSOLUTELY! if your device is a 3rd ed qvga, you only need this if you want the rotate screen function, and/or want easy per-game input mapping (you know you do! :-) notes on scalers:
=================
using scalers other than none will probably have some negative impact on performance. there is probably no pointin using scalers on qvga devices. they're intended for upscaling to qhd (and similarly high) resolutions. don't bother with gl if your device is unaccelerated. notes on the virtual keyboard (for touch-ui):
=============================================
i could only test this on the 5th-ed sdk emulator. (you still haven't donated a 5800, or enough cash for me to buy one :-) that being said, consider the feature BETA. (don' hate if it don' work!) i really wish a dev with device access would join. you'll need to draw your own overlay bitmap and define your own keys. if you've been around, you'll get the hang of it... and earn the right to call yourself a POWER-USER (!!!) ;-)
Changes:
changes from release 20090305:
==============================
- s60mapper -previously 'premapper' - now implemented as 's60map.com' dos command (you can define mappings per game, and load them in the batch file you launch the game with)
- definition of virtual keyboards for touch-ui devices now possible in s60mapper see comments in provided 'virtkeybmap.txt' example for more information
- added various screen scaling engines (software, s60, opengl/gles) primarily intended for qhd (640x360) devices. see provided 'dosbox.conf' comments
- rotate screen 180 degree option added (or resurrected) by popular demand for n95/96ers!